- Starting Maya 2009
- Working on a Mac
- The Importance of a 3-Button Mouse
- Graphics and Card Recommendation
Interface Essentials
- Understanding the Maya Interface
- Working with Files and Maya Projects
- Navigating Viewports
- Using the Hotbox
- Working with Marking Menus
Manipulating Objects
- Selecting Objects
- Using the Move Tool
- Rotating and Scaling
- Manipulating Pivots
- Understanding the Channel Box
- Working with the Attribute Editor
- Understanding the Outliner
- Creating Hierarchies
- Understanding the Hypergraph
- Grouping Objects
- Hiding and Showing Objects
- Creating Layers
- Working with Selection Masks
Polygonal Modeling
- Polygonal Primitives
- Polygonal Components
- Using Soft Select and Paint Select
- Subdivision Surface Workflow Using Subdiv Proxy
- Subdivision Surface Workflow Using Mental Ray
- Using the Extrude Tool
- Keeping Faces Together
- Working with Edge Loops
- Inserting and Offsetting Edge Loops
- Using the Slide Edge Tool
- Cutting Faces and Splitting Polygons
- Poking and Wedging Faces
- Using the Polygon Bevel Tool
- Using the Polygon Chamfer Tool
- Using the Polygon Bridge Tool
- Working with Polygon Booleans
- Combining Objects
- Merging Vertices and Edges
- Using the Crease Tool
- Working with Object History
NURBS Modeling
- Introducing NURBS Modeling
- NURBS Primitives
- Using the NURBS Curve Tools
- Creating Text Curves
- Manipulating NURBS Curves
- Refining NURBS Curves
- Using Cut Curves and Fillets
- Offsetting and Extending Curves
- Manipulating NURBS Surfaces
- Using NURBS Revolve
- Using NURBS Loft
- Using NURBS Extrude
- Using NURBS Planar
- Editing and Refining NURBS Surfaces
- Extracting NURBS Curves from Surfaces
- Opening and Closing Surfaces
Advance Modeling
- Creating Curves on a Surface
- Projecting Curves on Surfaces
- Trimming NURBS Surfaces
- Using the NURBS Fillet Tool
- Stitching NURBS Surfaces
- Sculpting on NURBS and Polygonal Surfaces
- Modeling with Nonlinear Deformers
- Modeling with Lattices
- Converting NURBS to Polygons
- Modeling Templates with Image Planes and NURBS Planes
- Modeling a Robot Part 1 - The Body
- Modeling a Robot Part 2 - Arms, Legs and Feet
- Modeling a Robot Part 3 - The Face
- Modeling a Robot Part 4 - The Chest
- Modeling a Robot Part 5 - The Final Details
Applying Textures
- Understanding the Basics of Materials
- Creating and Applying Maps
- Using Bitmaps as Texture
- Working with Hypershade Window
- Working with the Multilister
- Texture-mapping NURBS Surfaces
- Projecting Textures
- Texture-mapping Polygonal Surfaces
- Applying UV Mapping
- Live Action Integration with Use Background
- Using Displacement and Bump Mapping
- Using the Ramp Shader
- Using the 3D Paint Tools
Rendering in Maya
- Understanding Render Settings
- Understanding the Basics of Lights and Lighting Types
- Adding Depth Map Shadows
- Using Raytrace Shadows
- Understanding the Basics of Cameras
- Adding Depth of Field
- Using Motion Blur
- Raytracing Reflections and Refractions
- Interactive Rendering with IPR
- Batch Rendering
- Lighting a Scene - The Robot
Rendering with Mental Ray
- Introducing Mental Ray
- Creating Mental Ray Materials
- Working with Mental Ray Lights
- Depth of Field in Mental Ray
- Motion Blur in Mental Ray
- Creating Global Illumination in Mental Ray
- Using Final Gather to Enhance Global Illumination
- Rendering Transparent Materials with Caustics
Working with Paint Effects
- Introducing Paint Effects
- Creating Brushes
- Applying Brushes to Existing Strokes
- Sharing Brushes
- Saving Brushes
- Painting in the Paint Effects Window
- Paint Effects in Practice
Animating in Maya
- The Basics of Animation
- Creating and Adjusting Keys (Keyframes)
- Modifying Keys in the Graph Editor
- Modifying Keys in the Dope Sheet
- Creating Breakdown Keys
- Animating Objects Along Paths
- Ghosting and Motion Paths
- Animating Playback Using Playblast
- Animating with Constraints
- Creating Animation Cycles
- Using Set-driven Keys
- Adding Sound to Animations
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